import TalentBase from 'code/Scripts/Abilities/base/TalentBase';
const desc = `你的召唤物的伤害提升50%，生命百分比增加${ColorSafe}100%|r|n觉醒效果：召唤物伤害提升${ColorSafe}150%|r，生命百分比增加${ColorSafe}200%|r`;
const art = 'ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp';
const name = '羁绊';
const config: TalentConfigModel = {
    id: 'talent_t_TalentFetter',
    name,
    desc,
    art,
    buffType: {
        id: 'buff_t_TalentFetter',
        art,
        name,
        ubertip: desc,
        attribute: {
            宠物伤害增强: 0.5,
            宠物生命百分比: 1,
        },
    },
    buffTypePlus: {
        id: 'buff_t_TalentFetter_plus',
        art,
        name: '羁绊[觉醒]',
        ubertip: `召唤物伤害提升${ColorSafe}150%|r，生命百分比增加${ColorSafe}200%|r`,
        attribute: {
            宠物伤害增强: 1.5,
            宠物生命百分比: 2,
        },
    },
};
export default class TalentFetter extends TalentBase {
    static instance: TalentFetter;
    constructor(p?: TalentConfigModel) {
        super(p);
        TalentFetter.instance = this;
        this.setTalentConfig(config);
    }
}
